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This fundamental workshop provides you with a proven step-by-step design process. Learn how to apply the 12-step design cycle and incorporate time-saving shortcuts to simplify your job and produce better courses faster. It gives you plenty of practice so that you will be able to design top-quality courses immediately after the workshop.
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Workshop Objective
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To help Instructors master the art and science of Instructional Design so that they can consciously and systematically apply it in the process of designing and developing E-Learning material. This will be accomplished by instruction followed by ample opportunities for practice made available in the hands-on development session.
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Program Contents
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| 1. Planning for an e-Learning Development |
| 2. The Analysis phase of Instructional Design |
| 3. Task Analysis to determine scope of content |
| 4. A step by step design procedure that simplifies the job and ensures faster completion |
| 5. Writing Performance Based Learning Outcomes |
| 6. Selecting Instructional Strategies to suit content type |
| 7. Levels of Interactivity |
| 8. Designing Practice Opportunities |
| 9. Designing Tests and Assessment Items to test subject matter mastery |
| 10. Considerations for Media Element Selection |
| 11. Structure and Flow to enable easy subject matter mastery and enhance retention |
| 12. Developing, Packaging and Deploying an E-Learning Courseware for Distribution via an LMS |
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Learning Outcomes
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| At the end of the training program, participants will be able to: |
| 1. Effectively plan for an E-Learning development stint by answering the 6 crucial questions of planning |
| 2. Describe the three tasks typically conducted in the Analysis phase |
3. Conduct a Task Analysis process and come up wit a content flow chart document that will guide content inclusion in the E-Learning module |
4. List, describe and apply the step by step design procedure in order to complete the development task more easily and faster |
5. Write Performance Based Learning Outcome statement that contain the three essential components of a Mager objective |
| 6. Identify various Instructional Strategies and map them to the type of content that they are well suited for |
| 7. List the three levels of interactivity that can be used in an E-Learning Module |
| 8. Explain the benefits of allowing ample practice opportunities to learners |
9. Design Assessment Items that congruently test the mastery of subject matter as stipulated in the Learning Outcome statements |
10. Select Media Elements to be included into the E-Learning Module by filling up the Media Selection matrix form provided |
11. Design a structure and flow that allows easy learning and also ensures improved retention of subject matter taught |
12. Develop, package and distribute an E-Learning courseware on an LMS |
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Target Audience
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| 1. New/Experienced Instructors who have no formal training in instructional design |
| 2. Storyboard Developers |
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Delivery Methodology
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| 1. Lecture |
| 2. Demonstrations |
| 3. Hands-on Development |
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Duration
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| Three Days |
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Requirement
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This training program will require a computer lab sufficiently equipped with the capability to install and run the following software: |
| 1. Microsoft Office 2003 and above |
| 2. ToolBook Instructor 9.5 and above |